Horde PvP ( Icecrown server ) lv 20-29
We won every match.
WSG 3-0
AB ( Win ) Near the top of the board below a Horde Hunter. We were trading nodes early on, but we kept 3 and pushed the advantage.
WSG 3-0 ALL Three Flag carries and a Flag return by me. I'd like to say I soloed that, but the sheer amount of support the horde players give each other is what made that win a complete landslide. Heals, Shields, blockers, Saps, Fears.... They were a great 10 man squad. I was just in the right place at the right time to swipe and score.
WSG 3-1 Standard Fare. Held a bunch of foes midfield. There's no glory in death... but if you can DOT six guys and run them around in circles for a couple minutes... thats plenty of time to get your flag runner into their base or back home.
WSG 3-1 Had a few notable twinks to face, but we kept them isolated and feared off the Flag runner. Having a priest in your BG increases your odds of winning by 25-45%. Having ANY healer in your raid helps 60%. Not saying you can't win without heals... but why skate uphill?
I was easily the top of the Damage done chart. Topped the Kill / HK list a number of times. And was generally a priority target for the alliance. WHY??
Because I'm a Warlock.
I cause pain and suffering. As much as I can. To as many other players as I can reach.
Eventually, they get tired of dying or getting feared and come after me. At 1400Hp I can't take the beating, but my job is to distract. Getting a kill... sure. Cap the flag and run like a little girl? Sure. But my main goal is to stop the opposing flag runners. Dot the chase team. And FEAR the priests before they get off a heal on their tanks. Even if the fear gets trinketted, I've done my job to interrupt that heal and help my team bring down a peksy warrior or rogue.
Long range pain...
Showing posts with label Warlock. Show all posts
Showing posts with label Warlock. Show all posts
Wednesday, January 30, 2008
Warlock Levelling 20-30
RIDICULOUSLY EASY!!
From the Ghostlands, I was shuttled over to Ogrimarr / Thunder bluff via the Barrens. Green quests. Easy quest chains for faction. Stonetalon was less than challenging. I hit Ashenvale and did the quests there. Then I returned for some stonetalon quests. The only REAL problem was the protect Fizzle quest in the Venture Company mines. That goblin took forever to mine the "special ore" and there were three waves of 3-4 kobolds to fend off. Fear wasn't a good option as the caves tend to wind around and aggro scores of other kobolds. Dot + Drain Tank + Dot everything else. The pet of choice was the voidwalker with the self-heal and the AOE Torment. Both did nicely to hold the Kobold invaders' attention until I could dot/LifeDrain them down.
Harpies got to be difficult because you were facing 1-4 level 26-28 creatures at once. Some that could hurricane you. Others that were straight melee. The elementals were actually easier. After a few visits to the Thunder Bluff AH, I was decked out nicely. At 27, I started the WSG grind for my Spell Penetration trinket and the blue lv 28 WSG ring.
By 28, I stopped XPing and switched to the PvP grind.
From the Ghostlands, I was shuttled over to Ogrimarr / Thunder bluff via the Barrens. Green quests. Easy quest chains for faction. Stonetalon was less than challenging. I hit Ashenvale and did the quests there. Then I returned for some stonetalon quests. The only REAL problem was the protect Fizzle quest in the Venture Company mines. That goblin took forever to mine the "special ore" and there were three waves of 3-4 kobolds to fend off. Fear wasn't a good option as the caves tend to wind around and aggro scores of other kobolds. Dot + Drain Tank + Dot everything else. The pet of choice was the voidwalker with the self-heal and the AOE Torment. Both did nicely to hold the Kobold invaders' attention until I could dot/LifeDrain them down.
Harpies got to be difficult because you were facing 1-4 level 26-28 creatures at once. Some that could hurricane you. Others that were straight melee. The elementals were actually easier. After a few visits to the Thunder Bluff AH, I was decked out nicely. At 27, I started the WSG grind for my Spell Penetration trinket and the blue lv 28 WSG ring.
By 28, I stopped XPing and switched to the PvP grind.
Tuesday, January 15, 2008
Lock Love
Icecrown. Big server. Laggy as hell. Plenty of infantile asshats.
Credits?
It's Horde side, so the player base is 1/5 the size and alot more mature.
My wife and kids have like five characters on both accounts on both sides.
That leaves room for two of my toons if I create a new character to level.
It's new to me. New is good.
So I made an Blood Elf Warlock and wanted to point him in the direction of Affliction.
They're scary kinda powerful. They have badass outfits. They enslave demons!
DAM those Affliction locks.
Almost as annoying as the Tier 5 Warrior with dedicated healer in a BG....
The team of two Affliction warlocks that dot you up fifteen ways from Sunday in a few seconds. By the time you realize you're being life-drained... you're already a dead man walking. An affliction lock can tag a squad of three with two dots each in exactly 6 seconds. Then AOE Fear and life-drain one of your buddies to death while seducing another. Nobody dishes out that kind of raw damage while sitting on 9k health. If Affliction locks can do that to a level 70 toon in a BG, you can guess what they can do to mobs in a PvE setting.
Low level...
They're not so powerful...
Not quite so evil...
But they have that POTENTIAL.
Credits?
It's Horde side, so the player base is 1/5 the size and alot more mature.
My wife and kids have like five characters on both accounts on both sides.
That leaves room for two of my toons if I create a new character to level.
It's new to me. New is good.
So I made an Blood Elf Warlock and wanted to point him in the direction of Affliction.
They're scary kinda powerful. They have badass outfits. They enslave demons!
DAM those Affliction locks.
Almost as annoying as the Tier 5 Warrior with dedicated healer in a BG....
The team of two Affliction warlocks that dot you up fifteen ways from Sunday in a few seconds. By the time you realize you're being life-drained... you're already a dead man walking. An affliction lock can tag a squad of three with two dots each in exactly 6 seconds. Then AOE Fear and life-drain one of your buddies to death while seducing another. Nobody dishes out that kind of raw damage while sitting on 9k health. If Affliction locks can do that to a level 70 toon in a BG, you can guess what they can do to mobs in a PvE setting.
Low level...
They're not so powerful...
Not quite so evil...
But they have that POTENTIAL.
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