Friday, September 18, 2009

ToC 10 - Horde/Alliance Champions

The faction Champions are badass. They deserve to be the best representatives that the Horde can muster against your 10 or 25 man squad. If they played smartly, they would win every time. They are just UBER. These are PvP demigods set in a PvE setting. For the 10 man event, they are six NPCs at 430k health each of different classes and specialized abilities. They have a random aggro table and will focus on a specific player for a few seconds before wandering away to beat on someone else. They can be taunted, but don't have a specific aggro table.

Good News - They don't have an aggro table. They could leave you alone for a majority of the fight, and horribly mangle your other raid members.

Bad News - They don't have an aggro table. They could all randomly decide that it's Dwarf Hunter day, and you could wind up with a Mortal Strike Warrior, Rogue backstab, Deathknight, and an Enhance Shaman violating you at once. Yea. Sometimes, it's just unfair. That's PvP.


Divide and Conquer? - You'll die. Plain and simple. You can't face these guys 1 on 1. In the small encounter, the fight is stacked 6 on 10 but they have 430k health and the melee guys hit like trucks. The priest's Renew does 30k health. Nobody is that powerful. Ridiculous things like LoH by the paladin make this fight just insane if you try to whittle them eac down by yourself. CC / Fear what you can, Gang up on the healers, and whittle them individually down.


Say your prayers and die like a man? Not on my watch. I've had some seriously uphill battle that have come out with our side winning in PvP. The Raid leaders called a wipe and we kept digging until we got the enemy healers. Then the event all comes together. Then we beat this awful hard hard event. For this fight, there are no real tactics. You take out what you can, and CC / Distract / Snake trap / Frost trap / Ice Trap / Fire Trap whatever you can. Hardest mob to kill? The first one.


Fear is your friend. Banish Boomkins / Trees. Gouge, Sheep what you can. Ice trap big threats. Frost trap the rest so you can kite them. AOE is reduced by 75% here so you just can't shred them en masse. You'll have to grind these Heroes one by one. Interrupt / Lock down whatever you can.

Special props to my Boomkin friend for using cyclone to stop the Shaman >> Druid >>> Rogue and single handedly being a huge pain in their ass. No single player wins this fight. It requires every player looking out for themselves and using all of their skills to monkeywrench the opposing team.

Know your class and pray they don't gang up on you. Fear bomb. Use all of those Protection tank interrupts and sheild reflection skills. Rogue kick and improved Fan of Knives are UBER here for neutralizing casters. These mobs are immune to Mind Control. Don't try it. They take a while to kill, and the aggro table will help then hurt you as random times as the fight wears on.

Battle rezz. Blow your cooldowns. Get an early lead and maximize your focused damage. Look out for your buddies. There are 100 zen philosophies for trying to build a flexible team that can take out a vastly superior flexible team. Their weakness is the "computer AI" controlling their abilities. I've seen Undead mage spend her time nuking snakes from snake trap. Polymorphing my cat pet. And then the little witch will Ice Block just before we finish her off. They're smart, then dumb. You just have to know the other classes and what each one is weak against.


Gang up on their casters. Spread out yours. Guard your team-mates. Look out for your buddy and talk on Vent when you need help. Cheer your friends on. Dont' release if you die. There is no re-entry on this event. Army of the dead, Raise Ghoul, Fear pet, Feign Death, Misdirect, Mortal Strike / Aimed Shot use them whenever you can. Once the first healer goes down, you're 1/4 of the way there. Take out two of them, and the rest come alot easier. This is not a mana fight because the Shaman can 3 shot clothies at 6k per hit with his Windfury Totem and Dual wield. Burst damage. Evasion, and Focused Fire whatever you can bring down. There is no MT here. Everyone will have to run around and fend for themselves a little.

Every single time you face these six, respect them. They are the BIG Dogs of this event and will rip your team apart if you don't use everything in your bag of tricks. This means consumables, potions, flasks, and cooldowns whenever possible. Resilience is a joke here. Don't bother. Bring as much spikey aggro creating damage as possible. Stack up on Stamina if you think that'll help. Ice block, Vanish, Deterrence, shield wall, Feign, and Fade all you want. Whatever gets you thru it while bringing down their healers.

Survival is goal #1. Sure they say Killing is goal #1 but it isn't. I'll tell you why. If you don't look out for yourself before that first healer is dead, they will take you apart before you kill them. So, Focus fire and stay mobile. Watch out for yourself. Track your buddy and keep him alive as well. Interrupt / trap / and snare whatever you can reach without getting yourself killed. This event is complex and random. We're not geared enough to even think of this event on heroic difficulty. I've beaten the Regular 10 and Regular 25 man versions. Regular was tough enough.

After beating this, you've done something special in 10 man raiding.

General Strategies :

1) Fear shit whenever possible.

2) Frost Trap / Banish / Polymorph. Use everything you can that will disable a player. Remember diminishing returns. Cyclone one guy. Then cyclone another. My son did great on his boomkin and locked down a number of NPCs out of healing and Nuking others.

3) Heal your buddy. Every person is essentail to winnning. Tunnel vision kills.

4) Don't let one or two deaths lead to a wipe. Keep calm and don't give up.


We try to take out those annoying healers 1st (Priest > Shaman > Pally ). Then the Rogue / Warlock. Then whomever you feel like killing. Then Tanks, then the Boomkin / Mage. Pets and such are usually ignored as their damage is annoying but not lethal.

This was the 1st time I've used the PvP trinket to get out of a Polymorph in a long time. They Need to Nerf the Horde. Freaking 430k health on a priest? What the Eff were they thinking? Glad to know the Alliance Champions are equally impossible.

We've wiped multiple times to these guys. If you're 1 shotting this event, you're very good, or very lucky, or VERY well geared. Plan on a few wipes here. If you bring Pickup players or substitute players in, expect more deaths. The more cohesive your group is, the better you'll do. Experienced teams approach these PvP dudes with caution. Good luck. Enjoy the spoils.

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