Tuesday, September 15, 2009

Mimiron Down

Ulduar, stronghold of the Northrend giants. Ancient tomb of Yogg-Saron, elder god of madness. This place has some great encounters and some challenging bosses. Also, there's fantastic loot to be had for those that dare challenge them. In the lineup, Mimiron is 8th on the kill order. For difficulty, he's 3rd from the worst. The elder god Yogg Saron and Alganon the Watcher are fighting for the top spot. Not many casual gamers get to see him killed.

This isn't the guild's first kill of Mimiron, but it's mine. The Tankspot video for Mimiron is awesome. See it, learn it, then prepare to die at least once applying that knowledge. This is a seriously hard fight. Mimiron is 4 phases. 1) Tank phase 2) Assault Cannon Phase 3) Helicopter Phase 4) Mega-multi OMFG that's alot of hurt phase. Survive all that and you'll win.

In my humble opinion, this fight is just ridiculously hard on Hunter pets. My poor raptor died alot more than I'm used to seeing. The whole fight has a ton of sudden-death one shot damage. Lots of kinds of sudden nuclear damage.

Phase One:


Aoe Lightning strike around the tank. Pull back your pet early. 1) The lag involved with recalling your pet will gaurantee that it won't clear the Lightning field. 2) There's a ring of landmines around the tank. 3) Did I mention land-mines? The Forward firing plasma burst isnt' a problem because your pet always runs to the back of the tank for attacks. Sadly, that also gives him a longer distance to run back to You when Lightning strike occurs.

Plasma Charge. AoE Fire damage. OMG does this hurt and the wind-up is pretty sudden. The fire ball is huge when it hits and usually leaves a nasty dot on you and your pet as well as a couple other people nearby. This is enough to kill your pet. Even with a Mend asap. Seriously, if you get hit, hope for a heal over time or YOU'LL be the dead one. Did I mention that charge is an AOE? You don't even have to be the target. It could be a buddy standing nearby. Boom... and you're limping away using your Phoenix ability to bring back your DPS pet.

Phase Two:


Super tank not enough? Oookay. Let's hit up the Super Assault Cannon. Random damage in a circular firing arc. Annoying amounts of direct damage ( 2k to 4k ). Fire based AoE at the base of the cannon hurting melee DPS for 2K every couple of seconds. That's enough to eat your pet with a constant Renew on. The big red rockets on his back. Those fly off randomly and create a red shadow on the ground. That's where doom will be. Mid cast, mid shot, mid spell... I don't care what it is. Run away and stop casting. It's sudden death damage for DPS. Nobody survives that's not a tank.
Then the Cannon "spins up" and does a Laser Barrage. Anyone and Anything in front of the cannon is dead. No question. Only the Paladin bubble / Ice Block will save you. The stream of death will arc around the room pretty fast. Get in close and strafe BEHIND the cannon on this phase. If you don't, the distance to run [ From our Geometry class, children ] becomes increasingly longer and the cannon will catch you. Then he resumes, his normal DPS abilities.

Alot of guilds burn cooldowns for phase 2. Nobody likes it. The little dude talks smack while operating the cannon killing your friends.


Phase Three:



He's got a helicopter? Seriously? No, it's not the Epic Flying mount you get from 25 man Hard Mode Yogg-saron. It's the Other Flying head of pain and suffering. Bring some Ranged DPS.

Helps take the edge off. Robots will spawn and rund around. Assault bots, Trash bots, and Bomb Bots. The bomb bots have 20k hitpoints and explode for 10k AOE. Those hit your pet and it's hurt bad. Just avoid the shit. While all this madness is occurring, Mimiron is flying around shooting people for 3K shadow damage. Eventually the scrap bots drop an Electromagnet. Loot it ( Free For All Loot here) and place it below him. This will bring the copter down for an extra 100% damage while grounded.

Whale away at him. Beat him like he owes you money. Really, but don't forget the bomb bots and Scrap bots. If you kill the Copter early, and leave 40 robots up... you'll regret it. Deal with the adds, and AOE when they become numerous. Just be sure to capitalize on the ground phase with max DPS. Do what you can to Survive the bomb bots with some mana / health remaining.


Phase Four:


Just when you thought it couldn't get worse. The Tank comes back. The Assault Cannon comes back. The Helicopter comes back. All at 50% health and fused into a super-mega-machine of doom. Split your dps into 3 groups. High, Mids, Low. Then clear the remaining robot trash.

Mt will tank the power-shovel. Lightning bursts will still occur. The Assault Cannon will still "spin up" and shred half the room. Landmines plus Lightning bursts. Rockets and more adds. This fight just plain sucks.

Now it gets worse... You have to DPS all three parts down to 2% then kill them within 15 seconds of each other or the unit will self-repair to 50% health. If one part self-repairs... you're done. Retry this encounter.

Beat this guy with a single living pet from start to finish and I'll give you a cookie. You'll have work hard to keep him out of harm's way. Too much sudden death / AoE to keep mine alive for more than 50% of the fight. Hell, it's work to keep a Hunter alive thru the AoE and sudden death gimmicks. Word to the wise - Stay Mobile! Much harder to nuke a running Dwarf.

In the end, we got him. Priest Tier helmet + Stun Baton dropped ( caster mace ). We're on the fence on wether we should extend the raid lock to get a crack at the General or Yogg-Saron. The General is beastly. Yogg Saron reminds me of C'Thun. I'm hoping we re-start Ulduar so I can get the DPS Cloak drop from Kologarn, or the Melee DPS ring from Razorscale. More walk-thrus next week. Wherever we end up.


- Raath

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