Wednesday, April 7, 2010

Low level PvP

A GREAT alternative to Lv80 Arenas for those of you who like to PvP is to level up a new toon or build yourself a twink character. I'm not going to get into the whole Twink vs Real character debate here. I use Relic Weapons, Relic Armor, and Relic Trinkets. I even send my lowbie characters enchants and crafted items. If you have 6 craftsmen on the same server, why not??

Even if you do nothing... it's still instant action and a fun time to have.

Bottom Feeders - Every pond needs its carp. The fish that barely qualify to get into the Battleground and always manage to get onto your team. Can you have a level 10 contribute to your 10-19 team?? Of course. Probably not as a frontline troop or a flag guardian, but they can help out. Having a 200hp mage carry the flag is just insanity. The level 19 Hunters can one shot them... from 40 yards. God forbid what a Paladin can do after a stun in tight quarters. The level 19 bracket has alot of super-powered demigods that are very very hard to stop. Bottom feeders need honor and drag down your side's level total. Encourage them, but be grateful when they get tired of getting creamed.

Super-twinks - These guys tend to have a big ego and a ton of health. They have enchanted weapons and a large cache of potions/bandages to get them out of a bind. Most even have the PvP trinket to free them from CC's. They're hard to kill and a couple of them are a huge pain to neutralize. Thankfully, they're not too common.

Healers / CC's and the Glue - Normally you'd think of glue as a mundane thing. You'd be right. But in a battleground, glue is what separates the Alliance teams with 10 individual stars and a solid 10 man Horde team. With 2 tanks, 2 healers, a couple of CC, 2 Ranged, and 2 stealth, everyone has a clear job. Rogues NEED to kick / stun heals and caster DPS. Shamen are Deadly... ( cause I play one ) when they know how to heal, nuke, and Windshock to interrupt spells. Knowing that your class can help others makes the team work better. GLUE is what wins matches. Individual stars may be able to waltz in and seize a flag. It's the team that gets him/her back to our base in one piece.

Thankfully, the only battleground to master is WSG. If you play horde, enjoy the ride. You'll win most of the matches if you have any healers at all. Most Hordies are pretty solid.

Lv 80 Battleground vs Arena PvP

Recently, my son started getting a decent set of Ret PvP gear together for his Lv80 paladin.

He's at 680 Resil and 30k Health. His 2H weapon isn't the best, but workable. He holds his own pretty well in battlegrounds and contributes nicely. Most days, I feel quite at ease with him next to me and the two of us have a decent time. Level 80 battlegrounds are the play-areas for the PvE raiding crowd. Spend an hour. Secure Wintergrasp. Win your random BG. Score some honor. Return to raiding.

Now the level 80 Gladiator bracket is more serious than most people can imagine. I had a person explain the differences in Ventrilo the other day and I have to agree.

1800 Rating - Takes work, but most players can achieve this within two seasons. If you regularly play on an Arena team, you have most of your gear and it's just learning tactics.

2000 Rating - This is the next platform of skill. The Good players have 2000 rating teams and don't make any mistakes. They play smart and bring everything they can into the matches.

2200+ Rating - These guys have insane skill. Truly bestial amounts of health, haste, crit, and resillience. Legendary weapons with 1000 ArPen, Healers at 36k health, and casters with +3600 spell damage. Some players dont' step outside of Arenas and BGs these days.

Their skills are honed to Samurai levels. Not fun people to mess with. occasionaly you'll meet them in Battlegrounds. They're the ones that are completley un-phased by your damage and plough thru crowds with a pocket healer behind them. Beware the Arena Junkies!