Monday, November 2, 2009

Twink Gear vs Levelling gear

(Building a better Shaman.)

There's twink gear and there's enchanted/gemmed/blue quality stat enhanced equiment for the gods. We classify twink gear as normally lv 18-19, lv 27-29, or Lv 49-50 item sets geared to overpower and dominate PvP battles. This is where spending 1000g to give your 19 rogue an extra 1000 health, firey weapons, and +90 AGI may give you a big edge in combat. Players enjoy "owning" a PvP bracket and dont' plan on getting any further xp.

Buff Levelling gear is a different vehicle alltogether. Relic items are purchassed thru Conquest / Heroic / Valor / Triumph badges and give your players blue quality gear that scales to your level. This in essence means if you buy a Mail BP and shoulder for your shaman.... That's the last one you'll probably need until he hits level 80 and replaces them with Epics. I've checked. Even Outland/Northrend blues don't beat them. Enchant them up and watch the xp fly past.

Relic Chest + Shoulders. Most crucial pieces. Each adds 10% Extra XP from Killing and Quests. The 2 set give a 20% bonus. The pieces don't even have to match.

Relic weapon. Although they are limited by which enchants you can place on them... Relic weapons have no equal. They rock. Crusader + 15 AGI on my two maces. I'm a shaman. You may change which one you buy for your favorite Newbie. At level 1 they are Insanely powerful. At level 41 they're Awesome. At level 61 they're geat. Eventually they will scale to level 80 and be "Good weapons".

Relic trinkets. Know any good level 1 trinkets? I do. The +Haste and the +Spell power trinets also give 2% to your HEalth and 2% to your Mana when you kill stuff for xp. A bonus to levelling indeed.

Overgemming Armor. At level 58, I hit the Outlands and rolled thru Hellfire Penninsula. Great fun. Very few other players. I could just tear across content. Yay! In the first instance, Hellfire Ramparts, I got a pair of Mail pants and a pair of Mail gloves. The pants are spectacular. Three Gem slots plus attack power, AgiI, Sta, and Int. wow. The gloves have two red slots and more great stats. Normally, with newbie JC gems available in outlands, these gloves and pants can last you at least 5 levels. With a 440+ enchanter and 450 JC recipies, you can have a Monster pair of items. +30 STA, +20 Hit, +60AGI. Adda +30 STA +10 AGI armor kit and a +20 Hit glove enchant. Monster powerful gear.

This stuff will be the last set to get till 70. Normally, I would consider it wasteful to spend 5 epic gemsn and blue armor kits on Lv 60 gear. However, I had the gems in my bank. My stuff is all enchanted. Why NOT gear up myself? My dps from level 58 to level 61 went from 250 dps to 500 dps in group. At level 65, I'm getting a necklace of the deep. +21 AGI, +20 STA, +20Atk, and 2 red gem slots. Seriously?? That's gonna be Overpowerd!!

Some socket items are goldmines. If it's a blue with sockets, you have a safe bet. Greens, not so much. At level 80 it all becomes moot, but get as much mileage out of things as you can before you get to the end of Northrend.

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